This is an elaborate napkin math machine, designed to estimate highest possible damage
second for a given adventurer.
The source code can be found here: https://github.com/dl-stuff/dl
The affliction is considered [uptime]% effective for the entire duration of the
1 stack of the entered buff/debuff is active for the entire duration of the simulation.
Wyrmprints with the same ability are automatically swapped for the best option in terms
stats and value, as long as any affinities are preserved.
For personal damage, the average DPS of a ±5s window is calculated around each time
For team DPS, each point represents a time where the team DPS % changes.
Whenever a simulation is ran, the server will compare the result with the highest
DPS/Team DPS, and store the setup if it is better.
For personal/affliction, team DPS is not considered. Likewise for team DPS, only the
buff % is considered.
Since these setups are crowdsourced, no guarentee is made on any one of them being
and you are encouraged to try for bigger numbers.
Open an issue here, or ask me on
x=1 or x=2 or x=3 or x=4 or x=5 or fsc
s3, not this.s3_buff
s3, this.s3_buff and this.s3_buff.mod_type = 'defense'